// Copyright (c) Zhirnov Andrey. For more information see 'LICENSE'

#pragma once

#ifdef AE_ENABLE_BASS
# include "audio/Public/IAudioDecoder.h"

namespace AE::Audio
{

	//
	// BASS Audio Decoder
	//

	class AudioDecoderBASS : public IAudioDecoder
	{
	// variables
	private:
		uint		_streamId;		// HSTREAM


	// methods
	public:
		AudioDecoderBASS ()				__NE___	{}
		~AudioDecoderBASS ()			__NE_OV	{}


	};


} // AE::Audio

#endif // AE_ENABLE_BASS
